Special Plants

The Special Plants are plants in Fe which require Fe to sing to activate them

Orange Wind Flowers
The Orange Flowers, officially named by the community as Golden Orchards, are big orange flowers that require Fe to speak Deer Language to activate them. When activated, they create a gust of wind which boosts Fe up. In the beginning of the game, the young deer Fe befriends sings to activate them to help Fe.

Orb Plants
The Orb Plants are green, spiky, round plants with green orbs inside. It requires Fe to speak Bird Language, the first language learned. When activated, they open up, and you are able to grab the green orb. The green orb can be thrown at trapped creatures, water, and plants, or can be used to open areas blocked off by The Silent Ones.

Pink Boost Plants
The Pink Boost Plants are pink, bulb-like plants with a symbol on them that’s the symbol for the Lizard/Snake Language. They require Fe to speak lizard/snake. When activated, they open and boost Fe somewhere when stood on. At one point, the lizards help you by activating them and go across with you to get to the area where you learn to speak snake/lizard.

Blue Mushrooms
The Blue Mushrooms are mushrooms that block off certain areas. They require Fe to speak Wolf. They shrink to the walls and open up the blocked area when activated. Young bears are able to activate them, and so are the wolves. They also appear as smaller groups of mushrooms in caves, and can light the cave up if you sing.

Jellyfish
While not really a plant, the jellyfish are also activated when Fe sings by them. They require Fe to speak the jellyfish language, the final language learned. The Forest Keepers also seem to speak that language, and when sang to, some of them release small jellyfish to make white flowers grow bigger or taller, allowing Fe to jump on them. When activated, they turn more purple and are seen easier, and Fe can go inside to get a big jump boost when jumping out of them.